Animation Bootcamp

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Timeline

2025

Company

School of Motion

Role

Motion Design

Tools

After Effects, Illustrator, Photoshop

Deliverables

Motion studies, physics-based drills, polished animated pieces

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Project Overview

Animation Bootcamp is an intensive 18+ hour course built around the core principles of movement, timing, weight, and performance. I took it in 2025 looking for a deeper understanding of the way things move, the actual physics and mechanics beyond movement.

Most of my professional background has been brand and marketing motion, where speed and delivery are usually a priority over detailed exploration. I wanted to slow down, go back to basics, and come out the other side more confident and more intentional about every animation decision I make.

The Challenge

The hardest part of this course had nothing to do with the tools. I was already comfortable in After Effects, the challenge was unlearning some of my own habits and paying closer attention to the things I had been glossing over: weight, momentum, anticipation, follow-through, the tiny delays that make movement feel alive instead of mechanical.

A lot of the exercises brought animation down to its simplest form, basic objects, no distractions, just timing and performance. That simplicity was humbling in the best way. It forced me to observe movement more carefully and be more thoghtful about what I was trying to communicate before touching a single keyframe.

My Role & Collaboration

This was an individual project completed as part of the course curriculum. Each week we would get a new assignment and a critique from a teaching assistant, plus a week-in-review where TAs would highlight standout student work, which helped to make the feedback feel like a real professional back and forth instead of just homework.

The Process

Discovery & Inspiration

The biggest lessons from this course weren't things I could've read about anywhere, they were things I realized while doing the work. Moving through each exercise, I started noticing patterns I had been missing: how weight shifts change the emotional read of a movement, how a small delay makes the difference between mechanical and alive, how exaggeration doesn't mean cartoonish, it means clarity and reassurance. How energy flows through a body, an object, a scene.

None of this was new information exactly. But there's a difference between knowing something and feeling it click while you're frame by frame adjusting a bounce. That's what the course gave me, not just concepts, but instincts.

Workflow & Tools

Most assignments started from style frames provided in Illustrator or Photoshop that I had to bring to life in After Effects. The workflow was less about building from scratch and more about making intentional decisions at every step, defining motion paths, refining timing and spacing, adjusting easing and overlap, polishing arcs and secondary movement, and testing readability frame by frame until it felt right.

The speed and value graph editor became central to everything. Learning to read and manipulate those curves precisely, was one of the most useful skills I got from it.

Iteration & Feedback

Weekly critiques from a teaching assistant pushed every assignment further than I would have taken it alone. Feedback consistently targeted the same things across different exercises, more physicality, less mechanical movement, stronger contrast in timing, better readability, more willingness to push poses and exaggeration. Each round of iteration made clarity and intentionality feel just as important as visual style, which permanently changed how I approach my own work.

AI Integration

The Solution

What I came away with was less a body of work and more a mindset shift. I was looking for a skill upgrade and I got that, but I also got something I didn't fully anticipate: the 12 principles stopped being a checklist and became instinctual. I can't set a keyframe now without considering what the spacing is communicating. I can't finish an animation without checking that every movement feels honest and intentional.

The turning point came early, during one of the first exercises, animating a ball moving along a path, frame by frame. I went in thinking it would be straightforward. I knew how a ball should move, or so I thought. The TA came back with notes on how much smoother and more real it could be, and my first reaction was confusion, it looked real to me. Sitting with that feedback, slowing down, and going back in frame by frame was the moment the whole course opened up. Simple doesn't mean easy. And assuming you already know how something moves is the fastest way to make it look wrong.

Impact

The 12 principles of animation were introduced by Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life, they weren't new to me, but this course made them become more of an instinct. I can't animate a flat transition now without thinking about everything it communicates, about thinking of the object's weight, density, how gravity, friction and even air resistance affects it.

That shift shows up in my daily work too in how I approach interactions, transitions, and anything performance-driven. The fundamentals I reinforced here are behind everything I animate now.

Reflection

Revisiting core principles after years of professional work was a good reminder that strong motion design starts at the foundation. Speed and polish matter, but they mean a lot less without the mechanics to back them up.

I'd say this course didn't change what I do, it changed how intentional I am when I do it.